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Showing posts with label After Action Report. Show all posts
Showing posts with label After Action Report. Show all posts

Monday, June 04, 2012

Escalation League: Week 5


Week 5: 1st Meeting at 1500pts

  After concentrating on only Malifaux for the last few weeks, I had to switch gears and get back into a 40K mindset for the Escalation League that TTW has been participating in over the last few months. Being a Holiday Weekend, our turnout was very small. I was the only representative of TableTopWar there that day as Mags & Monster Rain and other things to attend to. I figured it would be a good time to reel in the League Leader (Monster Rain) as he would garner 0pts for this weekend. Overall, only 5 people made it on time with one more showing up a little late. Unfortunately for me, the Imperial Vox Cast's own, Dawson, was among the participants so it wouldn't be all smooth sailing for me up the leaderboard :)

Tuesday, May 22, 2012

Green Knights: Overview of Two Games and Some Thoughts

A couple of weekends ago (2?), I had the chance to break out the Green Knights   and get in a few games as the Ringer at the FLGS and their Battleforce Bash. Due to the fact that the store was giving away a lot of prizes and was not charging an entry fee, it was decided that players would need to earn their top four spots and as a result, the "ringer" army played by me was a fully competitive army; one I have and do take to tournaments.
This caused some after game drama, but that is another story for another time. 
As for the games, I had two great games and one was a nail biter until round 5.


Wednesday, May 09, 2012

After Action Report: Green Knights at Kingdom-Con (Part 2)

Okay, after writing up my After Action Report, I noticed that it was insanely long, so I broke it up into two parts.
Part one yesterday, covered my first three games. Part two will cover my last three games and my thoughts on the Green Knights moving forward.

Tuesday, May 08, 2012

After Action Report: Green Knights at Kingdom-Con (Part 1)

Better late than never at all? I have had this article sitting in a draft status for quite awhile and have just never gotten around to finishing it; with being sick and Malifaux taking off with our gaming group and local community. 
However, I guess before it completely become ancient history, I should go ahead and get it posted up...now that I have finished it.
It did turn out longer than I expected, so I had to break it into two seperate posts (1 for today and 1 for tomorrow)
So, without further ado, a wrap-up of my six games at Kingdom-Con and my thoughts and plans moving forward.

Tuesday, April 03, 2012

Escalation League: 1K Day


As has been well advertised, TTW is participating in a local 40K Escalation League and it has been, in my opinion, a resounding success. We've expanded our local 40K group and our more experienced players are expanding into new armies. So by all my counts, it has been a WIN WIN... As far as League standings go I began our 3rd meeting in a tie for 2nd place overall. Not too shabby for a DoA Blood Angel list. To upscale the Army from 500pts, I decided to add only Death Company. Now admittedly, that probably wasn't the most competitive of builds but I find the D/C fun to play with, and I don't play with them that often, so I figured why not go for it. So for our first meeting at 1000pts my army was as follows:

JP Librarian w/ Plasma Pistol (Shield & Rage)
JP Priest w Infernus Pistol, Power Weapon, & Melta Bombs

10x Assault Squad
(1x PlasmaGun, 1x MeltaGun, Sgt w/ Plasma Pistol & Power Fist)

8x Death Company
(Lemartes, 4x Power Weapon, 1x Power Fist, 1x Infernus Pistol, 1x Meat Shield)

Tuesday, March 20, 2012

IronMan: Part Deux


After a few more days than I had planned, I'm getting back to the rest of my battles form our 40K IronMan held a few weekends ago. The first part of my day is chronicled here and the rest of my day went like this...

Wednesday, February 29, 2012

Escalation League: Month 2 Results



So last week our league had it's second meeting at 500pts. I was up late Friday night finishing up the paint on my Librarian, only to realize afterward that Monster Rain had walked off with my Super Glue after that night's practice games. So I had all my painting done but none of my guys had their jump packs glued on. Not to worry though, I left home early Saturday morning and picked up some glue on the way to the FLGS.
Lowe's FTW!!!

Tuesday, February 28, 2012

Mags: Month 2 Escalation League

The picture pretty much sums up my month 2 games at Thou Shalt Game's Escalation League. After going 2-0-1 last month with Tyranids, I decided to switch them out for Black Templar due to increase time constraints due to Graduate School and work. 
While I think the army will work at higher points levels, having only one scoring troop at 500 (league rules is 1 HQ and 1 Troop @ 500 points), meant I was behind the eight-ball most games; compound this with a rash of 1's for armor saves and I ended up losing two games horribly. I ended up going 0-2-1. So, I at least have a 50/50 record and I am now 2-2-2, this leaves me with 18 points; which is 8 points behind Monster Rain and his league leading 26 points. Dawson from Imperial Vox Cast and our very own Snake-Eyes are both in second place with 24 points. So, it looks like I have some catching up to do.

Tuesday, February 14, 2012

After Action Report: Pair-A-Dice Games 2K RTT

Continuing my recent increase in games, I found myself with time available for a day of 40K this past Saturday and the choice of two 40K Tournaments to go to; one in Pasadena at Game Empire (1 hour and 15 minutes away) or one in Vista at Pair-A-Dice Games (1 hour away). Knowing that Dawson from Imperial Vox Cast Podcast (why aren't you listening?) would be there as well as a couple of other players we know, we decided to go to Pair-A-Dice games.

Monday, February 06, 2012

Mags: Month 1 Escalation League

Month one of escalation league is done. Snake-Eyes has already posted up his review/batreps of the event, which you can read here. As the purpose of this escalation league was to get people to paint there armies and hopefully bring in some new players, I decided to go with Tyranids because I figured no one else would play them. I was wrong! We currently have an 8 player league which is the perfect size to get games done with minimal amount of organizational headache. Here is the armies we currently have:

  • Tyranids
  • Tyranids - Magilla Gurilla
  • Necrons - Monster Rain
  • DoA Blood Angels - Snake-Eyes
  • Deathwing -Dawson IVC
  • Imperial Guard - mainly foot
  • Orks
  • Chaos Space Marines

Tuesday, January 31, 2012

Escalation League: Month One


As you may well know, the entire TableTopWar crew is participating in an Escalation League at the Inland Empire's Best Gaming Store "Thou Shalt Game." The League's purpose is two-fold; the first is to bring some new blood into the 40K fold and the second is to provide some motivation for actually slapping some paint on our models. I decided on adding a DoA element to my current Angels Encarmine army and went about coming up with my initial 500pt list for the Leagues first two meetings. Here's what I came up with:

Jump Pack Librarian w/ Plasma Pistol (Blood Lance & Unleash Rage)

Jump Pack Priest w/ Plasma Pistol, Power Weapon, & Melta Bombs

10-Man Assault Squad: 1x MeltaGun, 1x Flamer, Sgt w/ Plasma Pistol, Power Fist, & Melta Bombs

500pts

The first thing I notice about the list is, you don't get a lot of Blood Angels at 500pts which means I will probably be out-numbered by all of my opponents. Secondly, I know there are a lot of Xenos coming so I bring the Flamer for anti-horde and all the Plasma for those pesky Scarab & Ripper Swarms and/or Monstrous Creatures I thought I might be facing. I don't expect to see too many vehicles at this point level but bring Blood Lance & some extra Melta just in case. With only one squad of Marines having the Priest was a necessity to make them more survivable and much scarier on the charge with the FnP/FC bubble. I had doubts about bringing the Libby but I didn't want to be surprised by any GK players that may show so I figured with Lance for anti-vehicle and Unleash Rage to make my 12 models extra-extra scary in assault AND the Psychic Hood, bringing him seemed like a good idea.

Our first round of games was this past Saturday. I didn't take a lot of pictures but I have a few of Game One and will recount the highlights from each of the 3 games. As players start showing up to the store prior to kick-off, I take the time to peruse what they brought with them and notice an Ork player with 60+ Boys (He ONLY outnumbers me by about 6 to1), a Deathwing player with 6 models and a Speeder (Yea!!! Someone with less models than me), and a CSM player with ACTUAL Chaos Space Marines... I hadn't seen a CSM list without Plague Marines since... well... EVER.

Game One match-ups are announced and go figure... I get the Orks.

The Green Tide Approaches

Mission:        Seize Ground w/ 3 Objectives
                    (Awesome... Outnumbered 6/1 and an Objective mission)
Deployment: Spearhead

I win the objective roll and spread out my two objectives as far away from each other as possible, my opponent places his roughly in the middle. I also win the roll to go first and concede it to the Orks. He deploys his entire Army in his corner opposite either of my placed objectives.

The Green Tide consists of an Ork Boss with a Power Weapon and some other wargear, two 20-man Shoota Boyz, and one 20-man Choppa Boyz mob. I reserve my Marines in the hope that he will spread out his Boyz so that I hit them piecemeal (No Red Thirst for me this game) Over the course of his first 3 turns (even with the reroll, my guys don't arrive in turn 2) my opponent spreads just enough to claim 2 objectives and sends his 3rd mob towards the last one in my home corner.

In the bottom of 3, my squad arrives and concentrates all its fire on the 3rd mob coming towards my objective. Unfortunately, I only kill nine so no break test is required. In T4, he pushes the lagging 2 mobs closer to me but still within "claim obj" range of his 2 objectives and the 3rd mob concentrates all of its fire on and then assaults the weekend squad with the melta gun. FnP from the nearby Priest helps immensely and when it's all said and done, I have one or two guys left. In my T4, I assault the tied-up mob and finish them off but take a few casualties of my own, then consolidate away from the advancing mob.

In T5, the Boss and Choppa Boyz move forward again but string out so that they still hold the center objective. The second full mob does the same with the objective on my right. I take some more casualties from shooting. In B5 I have 3 Regular Marines, the Priest, & the Libby remaining and am losing the battle 2-0. I take my 3 Marines and claim my home objective while separating off the Libby and Priest to assault the Shootaz holding my right objective. All I'm hoping for is that I can pull the Shootaz off of their objective and then the game ends after 5 so I can get a tie (which would've been a moral victory) for me. Sadly, the Libby kills himself with an over-heated Plasma shot (he was already wounded) and leaves the Priest to do it all on his own. The Priest misses with his shot but charges into assault anyway. 1 vs. 20, sounds like a fair fight to me. The Priest actually wins combat and the Mob takes a few extra Fearlees wounds. I successfully pull the mob off of their objective so now the game is tied.... I just need it to end NOW.... but it doesn't.

There Can Be Only One!

In T6.. and T7... the Choppa Boyz get into my 3-man squad and kill them off. The high point for me is that the Priest survives 5 rounds of close combat killing 9 Orks total. The game is still a loss (1-0) but turns out to be my favorite game of the day.

Game 2 vs. Veteran IG

Mission:        Annihilation
Deployment: Dawn of War

IG List: Commissar w/ Plasma Vets in a Chimera, 2x Veteran Platoons with Lascannons.

The plan here is simple; swoop in, claim an easy KP, and then run away. I hate to play this way but trying to take them all on while getting rapid-fired at between assaults seems like a losing battle. I win the roll for first turn again and concede it to IG. He spreads out across his entire back edge and places the Chimera in terrain behind a ruin. In his first turn movement, the Chimera immobilizes itself in a corner making my strategy that much easier. In T2/T3 my plan is half-way there. I manage to kill off the platoon at the opposite end of the Commissar led squad and fall back. Unfortunately, I can't get out of the way fast enough and my Priest is picked off by Heavy Bolter fire. The game ends in a tie, 1-1.

Game 3 vs. the "other, non-Mags led" Tyranids

Mission:       Capture & Control
Deployment: Pitched Battle

Tyranid List: 
Hive Tyrant w/ Venom Cannon, 4x Warriors w/ Death Spitters and alot of Genestealers in a single squad.

I win the roll for the first turn again, again (probably the first time that I've won all 3 rolls to go first in a tourney enviroment) and concede it to my opponent. IMO his deployment loses him the game. Instead of castling up or infiltrating his Stealers near my objective. He places his 4 Warriors on his objective and the HT & Stealers completely on the other side of the board near.. well... nothing. I reserve everything again planning to swoop down, kill off the Warriors, and retreat to my home objective leaving one combat squad behind with the Libby and Priest in case the Stealers manage to make it over to his objective. The plan almost works but I get tied up with the Warriors a little too long and the Stealers manage to make it into combat. This game is a matter of a 1/2 inch or so as that is about the distance the Stealers are short of multi-assaulting both of my squads. The HT is left in the dust and doesn't make it over until much later. I'm able to escape with my weakened combat squad back to my home objective while successfully tying up the Stearlers in combat. In my opponents defense, he rolled REALLY badly and I was making FnP saves LIKE A BAWSS!!. At games end all he has left is the HT in combat with my Libby and my 3 lone dudes are holding my objective by about 1". My Libby manages to put 2 wounds on the HT and tries to Force Weapon him to death but alas... he survives.... but I still win the game 1-0.

All in all it was a very fun day and I actually got home while the sun was still up, a rarity for me. For the day I earned 9 Battle points (5 for the win, 3 for the tie, and 1 for the loss). I'm near the bottom of the pack but there is plenty of time to catch up. The co-leaders are our own Magilla Gurilla and Dawson from the IVC Crew sitting at 13 BP's (2 Wins, 1 Tie). I believe Monster is sitting around 11 BP's but I can't say for sure exactly. Next month will be another round of 500pt battles. I plan on tweaking the list just a tad since there is only one other Marine player so stay tuned...

Until Then, Keep Rolling....
Snake Eyes